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#1
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I am not gonna insult your intelligence by pretending this game is completely unrelated to the Psychometrics (predictions) game, but this one is greatly simplified so as to have more people participate, making it (hopefully) much more fun.
The game is an association and dissociation (as in deliberate, rational dissociation: not related to depersonalisation or derealisation) game. These are the rules and ways to score points: The aim The aim is to end up with one set of traits or at least one clearly larger set and a much smaller one. This set should have as many traits as possible. How many points you score with your one or two sets depends on a later round (which is largely irrelevant for now), but all I can say is that it requires fair/honest play. Points in this (round of the) game You get points for anyone using your superset (a combination of your two sets of traits) to continue the game. Anyone quoting your post to continue the game will amount to one point. You also get points for anyone showing agreement with your choice of set(s), shown by a "Thanks for this!". Procedure: how to play and acquire points In the beginning, I will list a few traits (10; adapted from the Psychometrics game). All that is required is to make two sets (or just one) which together (or on its own) contain all traits (no duplicates: overlapping sets). The first (and possibly only) set should contain those traits that are meaningful in the context of BP. In other words, you predict that they are likely to be somewhat essential for us (and others) with BP—or can be considered a contradiction for having BP. In short, traits we share or which we are unlikely to have. The second set contains those traits which are meaningless indicators for BP: some will have them, others won't, with no clear (predicted) majority. You have to remove one trait from one of your sets (that would be from the meaningless set) and you may add one. There is one requirement and an exception for added traits: they are not listed in the DSM as being a symptom of BP but you may combine symptoms so as to be considered one single (more restrictive) trait (e.g. distractibility due to a flight of ideas or racing thoughts). If you don't, anyone quoting your sets may add one or two (but al least one; by removing just one, as usual). This may mean that for quite some time there are only 9 traits, but this means that the chances of having as many as possible in the first set are smaller. Again, the aim is to end up with as many (meaningful) traits in the first set. Being sets, the order is irrelevant. You may use the following headers in your post to separate traits (and select a trait to replace, including the new one, under another header): Meaningful (share or shared absence) ... Meaningless (only some would probably have them: no indicator) ... Removed (the most meaningless) ... (only one) Added ... (only one) It is much like a card game. The actual value of the cards is, like in a card game, not known to others. The difference is that they are not known to you either. It's all about predictions. Another (answering) round is used to give you (possibly) the bulk of points. Any questions? Finally actually sounds like fun? I will list the traits once I heard from enough of you to determine whether the game is good as it is or needs simplification or otherwise needs to be changed/extended/restricted. Edit: To further elucidate an important point: when you quote someone's post, you (must) use their altered sets of traits (which traits are in which of the two is, however, completely up to you). You may still give predictions in the ("old") Psychometrics (predictions) thread, in the way described there and with any traits adapted from those 10 questions or any used here.
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Mania kills cells. Brain cells die. Memories become more reduced conceptually, making more efficient use of limited means. Memories shape our reality. Our memories are more or less split in two by abstractions, conceptual reductions. Mood states with memories, concepts, attached. Memories of pain and those of joy. It causes instability, changeability. Fearing that will leave an emptiness between pain and joy and a greater divide. See Me, Feel Me, Touch Me, Heal Me. Last edited by Icare dixit; Mar 29, 2016 at 09:24 AM. |
#2
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The following are the symptoms listed in the DSM for mania and hypomania, with "loss of appetite" added by me (borrowed from the description of depression; so you may use that one as replacement in the game):
MADRID IS (Psycho)motor agitation Loss of appetite Distractibility Excessive involvement in pleasurable or risky activities (i.e. with the potential of painful consequences) Flight of ideas Decreased need for sleep Inflated self-esteem or grandiosity Pressured speech
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Mania kills cells. Brain cells die. Memories become more reduced conceptually, making more efficient use of limited means. Memories shape our reality. Our memories are more or less split in two by abstractions, conceptual reductions. Mood states with memories, concepts, attached. Memories of pain and those of joy. It causes instability, changeability. Fearing that will leave an emptiness between pain and joy and a greater divide. See Me, Feel Me, Touch Me, Heal Me. |
#3
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The following are the symptoms for depression:
Depressed mood most of the day, every day Diminished interest or pleasure in all activities, most of the day Significant weight loss or gain Insomnia or hypersomnia Psychomotor agitation or retardation Fatigue or loss of energy Feelings of guilt of worthlessness (I have a feeling of worthlessness when reading some of these symptoms, but not due to that of my own ![]()
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Mania kills cells. Brain cells die. Memories become more reduced conceptually, making more efficient use of limited means. Memories shape our reality. Our memories are more or less split in two by abstractions, conceptual reductions. Mood states with memories, concepts, attached. Memories of pain and those of joy. It causes instability, changeability. Fearing that will leave an emptiness between pain and joy and a greater divide. See Me, Feel Me, Touch Me, Heal Me. |
#4
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Please come up with traits that transcends mania and depression. Something like "changeable mood" would already do it.
__________________
Mania kills cells. Brain cells die. Memories become more reduced conceptually, making more efficient use of limited means. Memories shape our reality. Our memories are more or less split in two by abstractions, conceptual reductions. Mood states with memories, concepts, attached. Memories of pain and those of joy. It causes instability, changeability. Fearing that will leave an emptiness between pain and joy and a greater divide. See Me, Feel Me, Touch Me, Heal Me. |
#5
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i'm staying out of this one.
not sure i understand. only thing i understand is the 2 lists you put up- the list of mania trates and depression trates |
#6
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Quote:
![]() I just hope some will take part. I'll post an example (the first 10 traits) tomorrow.
__________________
Mania kills cells. Brain cells die. Memories become more reduced conceptually, making more efficient use of limited means. Memories shape our reality. Our memories are more or less split in two by abstractions, conceptual reductions. Mood states with memories, concepts, attached. Memories of pain and those of joy. It causes instability, changeability. Fearing that will leave an emptiness between pain and joy and a greater divide. See Me, Feel Me, Touch Me, Heal Me. |
#7
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Eh ... the post is too long for me to play
![]() *drinks coffee to wake up* |
![]() Icare dixit
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#8
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I must be totally stupid. I don't understand either game. But then again, I never took statistics in college so I wouldn't know how it all works.
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DX: Bipolar 1 Anxiety Tardive dyskinesia Mild cognitive impairment RX: Celexa 20 mg Gabapentin 1200 mg Geodon 40 mg AM, 60 mg PM Klonopin 0.5 mg PRN Lamictal 500 mg Levothyroxine 125 mcg (rx'd for depression) Trazodone 150 mg Zyprexa 7.5 mg Please come visit me @ http://bpnurse.com |
#9
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How about astrophysics. Quantum. Abstract algebra. Calculus. Light stuff like that.
Something we can all understand.. |
![]() gina_re
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#10
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Quote:
![]() Seriously, this is like ten times easier than most card games: it's like an easy card game kind of game. It's almost becoming something like many forms of anxiety now: unfounded.
__________________
Mania kills cells. Brain cells die. Memories become more reduced conceptually, making more efficient use of limited means. Memories shape our reality. Our memories are more or less split in two by abstractions, conceptual reductions. Mood states with memories, concepts, attached. Memories of pain and those of joy. It causes instability, changeability. Fearing that will leave an emptiness between pain and joy and a greater divide. See Me, Feel Me, Touch Me, Heal Me. |
#11
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Quote:
Love of freedom Love for routine Love of clarity Love of music Distractibility due to constant new ideas Unusual sleeping patterns Distractibility due to one's surroundings Meaningless Love of works of fiction Being considered eccentric Distractibility due to unwanted thoughts Removed Love of works of fiction Added Intelligence
__________________
Mania kills cells. Brain cells die. Memories become more reduced conceptually, making more efficient use of limited means. Memories shape our reality. Our memories are more or less split in two by abstractions, conceptual reductions. Mood states with memories, concepts, attached. Memories of pain and those of joy. It causes instability, changeability. Fearing that will leave an emptiness between pain and joy and a greater divide. See Me, Feel Me, Touch Me, Heal Me. Last edited by Icare dixit; Mar 30, 2016 at 08:56 AM. |
#12
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I know you mean well, but rather than a "game" where the instructions are longer than most of us are even willing to read much less take the time to comprehend, why not just ask a simple direct question if you have one. You may enjoy the mental gymnastics of these games, but I suspect most of us here would prefer just simple, straight communication with each other about what is going on in our lives rather than games. It's just a bit much.
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![]() BipolaRNurse, Icare dixit
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#13
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Quote:
![]() I am sorry it is too much to take in/on (sad in not being exactly certain how it would work or be fun/interesting). It is simpler than the "BP is..." game in many ways and can give us more insight. But it probably is no fun because the means to really know how valuable/valid your selection/cards are can only be determined in a later round. There is no way to "just ask a question" in the same quick and controlled manner while finding optimal questions which are both surprising and meaningful. However, it can be done by just asking questions and looking at the answers. It is just that a game element can make it more reliable, controlled/structured, valid and fun. It is very much a tool to analyse what we are actually writing in other threads. Like a way of storing all the great insights that tend to get lost very quickly. I just failed miserably, I guess. Thanks all the same, for trying to understand. Anyone who does get it, you are very welcome to continue the game, but it probably is on life support.
__________________
Mania kills cells. Brain cells die. Memories become more reduced conceptually, making more efficient use of limited means. Memories shape our reality. Our memories are more or less split in two by abstractions, conceptual reductions. Mood states with memories, concepts, attached. Memories of pain and those of joy. It causes instability, changeability. Fearing that will leave an emptiness between pain and joy and a greater divide. See Me, Feel Me, Touch Me, Heal Me. |
![]() BipolaRNurse
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#14
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Quote:
Intelligence Love of freedom Love for routine Love of clarity Love of music Distractibility due to constant new ideas Unusual sleeping patterns Distractibility due to one's surroundings Meaningless Being considered eccentric Distractibility due to unwanted thoughts Removed Being considered eccentric Added Very good memory
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Mania kills cells. Brain cells die. Memories become more reduced conceptually, making more efficient use of limited means. Memories shape our reality. Our memories are more or less split in two by abstractions, conceptual reductions. Mood states with memories, concepts, attached. Memories of pain and those of joy. It causes instability, changeability. Fearing that will leave an emptiness between pain and joy and a greater divide. See Me, Feel Me, Touch Me, Heal Me. |
#15
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Quote:
Intelligence Love of freedom Love for routine Love of music Distractibility due to constant new ideas Unusual sleeping patterns Distractibility due to one's surroundings Very good memory Meaningless Love of clarity Distractibility due to unwanted thoughts Removed Distractibility due to unwanted thoughts Added Humility (if I were to not move one trait to Meaningless, I would indicate I finished changing my set of traits. Finishing early would give you more points in the answering round, but it is risky because more meaningful traits might still be added by others.) But how too get points in the answering round might still be too complicated. It will be done in a fair way, but explaining it will certainly make you more confused. The Meaningful set/list can always/often be divided in two: one of very BP-like traits, the other traits that are very non-BP-like.
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Mania kills cells. Brain cells die. Memories become more reduced conceptually, making more efficient use of limited means. Memories shape our reality. Our memories are more or less split in two by abstractions, conceptual reductions. Mood states with memories, concepts, attached. Memories of pain and those of joy. It causes instability, changeability. Fearing that will leave an emptiness between pain and joy and a greater divide. See Me, Feel Me, Touch Me, Heal Me. |
#16
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I'm lost in the sauce over here.
Sent from my LGLS990 using Tapatalk |
#17
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Icare, Kill it, Kill It, Kill IT, KILL IT, KILL IT!!!!. KILL IT DEAD!!!.
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#18
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I'm not gonna kill it. I strongly belief in it. But go on, just ignore it.
__________________
Mania kills cells. Brain cells die. Memories become more reduced conceptually, making more efficient use of limited means. Memories shape our reality. Our memories are more or less split in two by abstractions, conceptual reductions. Mood states with memories, concepts, attached. Memories of pain and those of joy. It causes instability, changeability. Fearing that will leave an emptiness between pain and joy and a greater divide. See Me, Feel Me, Touch Me, Heal Me. |
#19
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Meaningful
Love of freedom Love for routine Love of music Distractibility due to constant new ideas Unusual sleeping patterns Distractibility due to one's surroundings Very good memory Humility Meaningless Love of clarity Intelligence Removed Love of clarity Added Is there anything under the "Meaningful" header that doesn't help to identify BP: it is neither typically characteristic or uncharacteristic of BP, as far as you can tell? Do you know of any traits that might be more meaningful than any or all those listed? Just ignore this, if you feel uncomfortable associating any/some (personality) traits with BP or you think my questions shouldn't be asked.
__________________
Mania kills cells. Brain cells die. Memories become more reduced conceptually, making more efficient use of limited means. Memories shape our reality. Our memories are more or less split in two by abstractions, conceptual reductions. Mood states with memories, concepts, attached. Memories of pain and those of joy. It causes instability, changeability. Fearing that will leave an emptiness between pain and joy and a greater divide. See Me, Feel Me, Touch Me, Heal Me. |
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