Home Menu

Menu


Reply
Thread Tools Display Modes
  #1  
Old May 01, 2016, 10:13 AM
Icare dixit's Avatar
Icare dixit Icare dixit is offline
Magnate
 
Member Since: Feb 2016
Location: A version of earth
Posts: 2,626
What would be a good game (competing with yourself and/or others) to solve (the or some) problems (or a problem) of depression?

The reasoning behind it is that we may be unable to meet the expectations of others, but we may create a structured way to "create" our own, in a way that makes you get some perspective, some overview, of life's challenges in a simplified, less threatening, light and fun form.

One idea I came up with is to make a thread (you could this without outside scrutiny, on a piece of paper say, but some of that may just be what you need; could be this thread) where everyone can post a (short) list of things that "need" to be done now. After each item on the list you can either write "done" or anything like that or you can remove an item if you done it.

The game element depends on the time limit that exists for editing posts, requiring you to do the things as quickly as possible, before you can edit your post no more.

You can create as many lists as you like (you have to do different things at different times and not too many at once). The total number of items left (or without "done" behind them), across posts, over a set period, determines how good you performed.

The aim would be to have less remaining (unfinished) items after each time period.

It may be fun to compete with each other, but competing with yourself might be most important.

Any other ideas?
__________________
Mania kills cells. Brain cells die. Memories become more reduced conceptually, making more efficient use of limited means. Memories shape our reality. Our memories are more or less split in two by abstractions, conceptual reductions. Mood states with memories, concepts, attached. Memories of pain and those of joy. It causes instability, changeability. Fearing that will leave an emptiness between pain and joy and a greater divide.
See Me, Feel Me, Touch Me, Heal Me.

advertisement
  #2  
Old May 01, 2016, 05:21 PM
Icare dixit's Avatar
Icare dixit Icare dixit is offline
Magnate
 
Member Since: Feb 2016
Location: A version of earth
Posts: 2,626
The mention of a game did it, right?

"Not another one, please!"

Is no one depressed (I know that's not true), is everyone too depressed to read all that (I won't hold it against you), does your depression not mix well with creativity (not unlikely) or is it the whole idea just a load of rubbish (possibly)?

Is the idea itself of "formally" competing with yourself not both a welcome distraction in some way, and helpful for rapid improvement?
  #3  
Old May 01, 2016, 05:43 PM
Anonymous59125
Guest
 
Posts: n/a
In lots of pain and can't read/understand much right now. Just want you to know you are seen. I'll come back and try to play later. (((Hugs)))
Hugs from:
Icare dixit
  #4  
Old May 01, 2016, 06:32 PM
Icare dixit's Avatar
Icare dixit Icare dixit is offline
Magnate
 
Member Since: Feb 2016
Location: A version of earth
Posts: 2,626
Quote:
Originally Posted by ElsaMars View Post
In lots of pain and can't read/understand much right now. Just want you to know you are seen. I'll come back and try to play later. (((Hugs)))
No worries.

Hope you feel better soon!

Your support here is invaluable. Let's stick together.

We'll be here to support you however we can.

__________________
Mania kills cells. Brain cells die. Memories become more reduced conceptually, making more efficient use of limited means. Memories shape our reality. Our memories are more or less split in two by abstractions, conceptual reductions. Mood states with memories, concepts, attached. Memories of pain and those of joy. It causes instability, changeability. Fearing that will leave an emptiness between pain and joy and a greater divide.
See Me, Feel Me, Touch Me, Heal Me.
  #5  
Old May 01, 2016, 09:05 PM
Anonymous59125
Guest
 
Posts: n/a
I tried to understand the game but cannot right now. I'm trying to stick around... One good depressive down-fall and I probably won't be posting anymore though.

Sorry I can't participate in the game though.
Hugs from:
Icare dixit
  #6  
Old May 01, 2016, 10:29 PM
pirilin's Avatar
pirilin pirilin is offline
SUPERMAN
 
Member Since: Feb 2016
Location: Metropolis
Posts: 3,680
I'll participate both the both of us. Bully. Shoot that ball!!
C'mon. You afraid?. I new that. Serves you well.
I'm the best there is at ball games.
__________________
]Roses are red. Violets are blue.[

Look for the positive in the negative. PIRILON.
If lemons fall from the sky, make lemonade. Unknown.
Nothing stronger than habit. Victor Hugo.
You are the slave of what you say,
and the master of what you keep. Unknown.
  #7  
Old May 02, 2016, 04:17 AM
Anonymous32451
Guest
 
Posts: n/a
Quote:
Originally Posted by Icare dixit View Post
What would be a good game (competing with yourself and/or others) to solve (the or some) problems (or a problem) of depression?

The reasoning behind it is that we may be unable to meet the expectations of others, but we may create a structured way to "create" our own, in a way that makes you get some perspective, some overview, of life's challenges in a simplified, less threatening, light and fun form.

One idea I came up with is to make a thread (you could this without outside scrutiny, on a piece of paper say, but some of that may just be what you need; could be this thread) where everyone can post a (short) list of things that "need" to be done now. After each item on the list you can either write "done" or anything like that or you can remove an item if you done it.

The game element depends on the time limit that exists for editing posts, requiring you to do the things as quickly as possible, before you can edit your post no more.

You can create as many lists as you like (you have to do different things at different times and not too many at once). The total number of items left (or without "done" behind them), across posts, over a set period, determines how good you performed.

The aim would be to have less remaining (unfinished) items after each time period.

It may be fun to compete with each other, but competing with yourself might be most important.

Any other ideas?


i sort of all ready had a thread like that (well i still have it on this forum somewhere in the pages)

my idea is to make a daily list of things that you have struggled with, and then underneath write how you solved it/ made it easier

so an example

today i had really bad thoughts concerning my future

i listened to some uplifting music and it helped

or..

today i felt really bad for overeating

so i moved the food to another room, so i don't have the insentive to get up and go find it.

another idea is to write positive stuff about the other users in this forum

so example..

someone would pick a user on the site, and say something positive about that person.

then it would be the turn of others, and before long, we'll all have (hopefully) some positive comments we can think about.

this could also work where the person below you gives you a comment to make it fair
Thanks for this!
Icare dixit
  #8  
Old May 02, 2016, 01:24 PM
Icare dixit's Avatar
Icare dixit Icare dixit is offline
Magnate
 
Member Since: Feb 2016
Location: A version of earth
Posts: 2,626
Those are interesting ideas.

If more of us think any of these ideas might be helpful, maybe we should start a (few) new thread(s).

My depression is slowly but surely getting worse, but I am determined to make something like this work (if not here, then just by making paper forms or something).

I really believe in gamification to create some perspective, even if it's just "winning" a game, no ("resistant") emotions attached. Treating life as a game is what makes it easier. Sometimes you have to trivialise. Doing important things by making them less important.

Maybe a rather (intricate or) multifaceted game to reflect the paradoxes of life and depression and combine different approaches, combining many such ideas. Maybe not.
__________________
Mania kills cells. Brain cells die. Memories become more reduced conceptually, making more efficient use of limited means. Memories shape our reality. Our memories are more or less split in two by abstractions, conceptual reductions. Mood states with memories, concepts, attached. Memories of pain and those of joy. It causes instability, changeability. Fearing that will leave an emptiness between pain and joy and a greater divide.
See Me, Feel Me, Touch Me, Heal Me.
Reply
Views: 454

attentionThis is an old thread. You probably should not post your reply to it, as the original poster is unlikely to see it.




All times are GMT -5. The time now is 12:18 PM.
Powered by vBulletin® — Copyright © 2000 - 2025, Jelsoft Enterprises Ltd.




 

My Support Forums

My Support Forums is the online community that was originally begun as the Psych Central Forums in 2001. It now runs as an independent self-help support group community for mental health, personality, and psychological issues and is overseen by a group of dedicated, caring volunteers from around the world.

 

Helplines and Lifelines

The material on this site is for informational purposes only, and is not a substitute for medical advice, diagnosis or treatment provided by a qualified health care provider.

Always consult your doctor or mental health professional before trying anything you read here.